Gears of War2
- Insane mode
Beat the whole game to unlock Insane difficulty
Here’s all of the collectible locations. Watch the video to see them all.
- Green as Grass (10 points): Train the rook (any difficulty).
- It’s a Trap! (10 points): Story progression in Act 1, Chapter 2.
- Escort Service (10 points): Story progression in Act 1, Chapter 4.
- Girl About Town (10 points): Story progression in Act 1, Chapter 6.
- That Sinking Feeling (10 points): Story progression in Act 2, Chapter 4.
- Freebaird! (10 points): Story progression in Act 2, Chapter 5.
- Heartbroken (10 points): Story progression in Act 2, Chapter 6.
- Longitude and Attitude (10 points): Story progression in Act 3, Chapter 3.
- Tanks for the Memories (10 points): Story progression in Act 3, Chapter 4.
- Water Sports (10 points): Story progression in Act 3, Chapter 6.
- There’s a Time for Us (10 points): Story progression in Act 4, Chapter 2.
- Better Wrapped in Beacon (10 points): Story progression in Act 4, Chapter 3.
- Have Fun Storming the Castle (10 points): Story progression in Act 4, Chapter 6.
- And the Horse You Rode in On (10 points): Story progression in Act 5, Chapter 1.
- You Are the Support, Son (10 points): Story progression in Act 5, Chapter 2.
- Brumak Rodeo (10 points): Story progression in Act 5, Chapter 4.
- Does This Look Infected to You? (10 points): Story progression in Act 5, Chapter 5.
- Tourist of Duty (25 points): Complete all campaign acts on Casual Difficulty.
- Guerilla Tactician (50 points): Complete all campaign acts on Normal Difficulty.
- Artist of War (75 points): Complete all campaign acts on Hardcore Difficulty.
- Suicide Missionary (150 points): Complete all campaign acts on Insane Difficulty.
- Collector (5 points): Recover 5 collectibles (any difficulty).
- Pack Rat (15 points): Recover 20 collectibles (any difficulty).
- Completionist (30 points): Recover all 41 collectibles (any difficulty).
- One-Night Stand (10 points): Complete 1 chapter in co-op on any difficulty (Marcus or Dom).
- Open Relationship (30 points): Complete 10 chapters in co-op on any difficulty (Marcus or Dom).
- Friends with Benefits (50 points): Complete all acts in co-op on any difficulty (Marcus or Dom).
- Once More, With Feeling (10 points): Perform 30 perfect active reloads (any mode).
- Takes a Licking (30 points): Melee 30 Tickers (any mode).
- Organ Grinder (10 points): Kill 30 enemies with a cover mounted Mulcher (any mode).
- Shock and Awe (10 points): Kill 30 enemies with the heavy Mortar (any mode).
- Said the Spider to the Fly (10 points): Kill 10 enemies with a planted grenade (any mode).
- Crowd Control (10 points): Melee 10 enemies down with the Boomshield equipped (any mode).
- Smells Like Victory (10 points): Kill 30 enemies with the Scorcher Flamethrower (any mode).
- Variety Is the Spice of Death (30 points): Kill an enemy with every weapon in the game (any mode).
- Seriously 2.0 (50 points): Kill 100,000 enemies (any mode).
- Standing Here, Beside Myself (10 points): Win 3 matches of Wingman (public).
- Beat the Meatflag (10 points): Capture 10 meatflags in Submission (public).
- It’s Good to be the King (10 points): Win 10 rounds of Guardian as the leader (public).
- You Go Ahead, I’ll Be Fine (10 points): Win three matches of King of the Hill (public).
- Back to Basic (10 points): Successfully complete the 5 lessons of multiplayer Training Grounds.
- Party Like It’s 1999 (30 points): Play 1999 rounds of multiplayer (any mode).
- Around the World, Again (30 points): Win a multiplayer match on each map (any mode).
- Dirty, Dirty Horde (20 points): Survive the first 10 waves of Horde (any difficulty, any map).
- Hoard the Horde (30 points): Survive all 50 waves of Horde (any difficulty, any map).
- Crossed Swords (10 points): Win 10 chainsaw duels (any mode).
- A Parting Gift (20 points): Kill 10 enemies with a grenade while down but not out (any mode).
- Pound of Flesh (10 points): Use a meatshield to save your life 10 times (any mode).
- Photojournalist (10 points): Submit a spectator photo.
- Kick ‘Em When They’re Down (10 points): Perform all 11 unique executions on a downed enemy.
Successfully complete the game to unlock the Insane difficulty.
Successfully complete the indicated task to unlock the corresponding skin in Multiplayer mode:
- Anthony Carmine: Successfully complete Act 1 in the original Gears Of War (have any Act 1 achievement unlocked from that game).
- Dizzy Wallin: Successfully complete Act 1 in Single Player mode.
- Flame Grenadier: Successfully complete Act 4 in Single Player mode.
- Kantus: Successfully complete Act 2 in Single Player mode.
- Lt. Minh Young Kim: Find 10 COG tags in the original Gears Of War (have the “Time To Remember” achivement unlocked from that game).
- RAAM: Defeat RAAM in the original Gears Of War (have the “A Dish Best Served Cold” achievement unlocked from that game).
- Skorge: Successfully complete Act 5 in Single Player mode.
- Tai Kaliso: Successfully complete Act 3 in Single Player mode.
Successfully complete Campaign mode on the Insane difficulty to unlock a Gamerpic of Marcus. Get the “Seriously 2.0″ achievement to unlock another Gamerpic of Marcus. Get the “Friends With Benefits” achievement to unlock a Gamerpic of Marcus and Dom. With the Collector’s Edition of the game, insert the bonus disc, and go to “Gamer Pictures” to unlock both sets. One set has COG and the other has Locust.
When the “Gears Of War: Press Start” screen appears, do not press Start. Allow the game to idle for a few minutes, and a bonus video will begin to play.
Successfully complete the game, and allow the credits to end to view a secret message.
In Act 4: Chapter 5 – “The Best-Laid Plans”, after meeting Dom (or Marcus if co-op) again, walk to the end of the hallway where Locust ammunition boxes are found. Shoot the pedestal in the center along the wall, then press X to reveal a hidden toaster that will pop some toast.
Call of Duty World at War!
Unlockable Levels:
- Zombie Mode (Complete the campaign mode first)
- Veteran Mode (Complete level 32 in co-op mode)

COD5 Zombie Mode
Unlockable Perks:
- Bandolier (Slot 1) – Reach Level 40
- Bomb Squad (Slot 1) – Reach Level 16
- Bouncing Betty x2 (Slot 1) – Reach Level 24
- Camouflage (Slot 2) – Reach Level 12
- Coaxial Machinegun (Vehicle Slot) – Reach Level 40
- Deep Impact (Slot 3) – Reach Level 4
- Dead Silence (Slot 3) – Reach Level 52
- Double Tap (Slot 2) – Reach Level 36
- Extreme Conditioning (Slot 3) – Reach Level 4
- Fireproof (Slot 3) – Reach Level 48
- Fireworks (Slot 2) – Reach Level 4
- Flak Jacket (Slot 2) – Reach Level 4
- Gas Mask (Slot 2) – Reach Level 4
- Greased Bearings (Vehicle Slot) – Reach Level 4
- Iron Lungs (Slot 3) – Reach Level 60
- Juggernaut (Slot 2) – Reach Level 4
- Lead Foot (Vehicle Slot) – Reach Level 28
- M2 Flamethrower (Slot 1) – Reach Level 65
- M9A1 Bazooka x2 (Slot 1) – Reach Level 4
- Martyrdom (Slot 3) – Reach Level 20
- Ordnance Training (Vehicle Slot) – Reach Level 12
- Overkill (Slot 2) – Reach Level 56
- Primary Grenade x2 (Slot 1) – Reach Level 44
- Reconnaissance (Slot 3) – Reach Level 64
- Second Chance (Slot 3) – Reach Level 9
- Shades (Slot 2) – Reach Level 32
- Sleight of Hand (Slot 2) – Reach Level 28
- Special Grenade x2 (Slot 1) – Reach Level 4
- Special Grenade x3 (Slot 1) – Reach Level 4
- Steady Aim (Slot 3) – Reach Level 4
- Stopping Power (Slot 2) – Reach Level 4
- Toss Back (Slot 3) – Reach Level 6
- Water Cooler (Vehicle Slot) – Reach Level 4
Unlockable Death Cards:
To unlock the card complete the mission corresponding the card.
- Berserker (Become Berserk) – Breaking Point
- Body Armor (Only Headshots Kill Foes) – Ring of Steel
- Cold Dead Hands (Enemy Weapons Disappear) – Vendetta
- Flak Jacket (Stronger Enemies Against Explosives) – Relentless
- Hard Headed (Stronger Enemies Against Bullets) – Little Resistance
- Painkiller (Revive Dead Co-Op Teammates) – Blowtorch & Corkscrew
- Paintball (Paintball Guns) – Heart of the Reich
- Sticks & Stones (Knives & Rocks Only) – Their Land, Their Blood
- Suicide King (Explosive Pistol Rounds) – Hard Landing
- Thunder (Explosive Headshots) – Semper Fi
- Undead Soldier (Enemies Revive Themselves) – Eviction
- Vampire (Recharge Health by Killing) – Burn ‘Em Out
- Victory (Limits HUD/Friendly Fire) – Downfall
We’ve had a request to show you all how to get under the maps of Call of Duty World at War so the following video’s are going to show how to get under the maps that you’re still able to get under. Keep on gaming!
This is how you get under Seelow!!!
This is how you get under Castle After the Patch!!!
This is how you get under Round House After Patch!!!
Halo 3:ODST
# Recon armor
Unlock the “Vidmaster Challenge: 7 on 7″, “Vidmaster Challenge: Brainpan”, “Vidmaster Challenge: Annual”, and “Vidmaster Challenge: Lightswitch” achievements in Halo 3. Unlock the “Vidmaster Challenge: Classic”, “Vidmaster Challenge: Deja Vu”, and “Vidmaster Challenge: Endure” achievements in Halo 3: ODST. Then, go to Bungie.net to get a download code to unlock the Recon armor in Halo 3: ODST. Note: You will need a valid and linked Bungie.net account to get the download code.
# Bonus Firefight missions
Successfully complete the indicated task to unlock the corresponding mission in Firefight mode:
Alpha Site: Successfully complete Mission 5: ONI Alpha Site on the Normal, Heroic, or Legendary difficulty.
Chasm Ten: Successfully complete Mission 8: Date Hive on the Normal, Heroic, or Legendary difficulty.
Last Exit: Successfully complete Mission 9: Coastal Highway on the Normal, Heroic, or Legendary difficulty.
Lost Platoon: Successfully complete Mission 3: Uplift Reserve on the Normal, Heroic, or Legendary difficulty.
# Bonus Firefight characters
Successfully complete the indicated task to unlock the corresponding character in Firefight mode:
Buck: Successfully complete Mission 2: Tayari Plaza on the Normal, Heroic, or Legendary difficulty.
Dare: Successfully complete Campaign mode on the Legendary difficulty.
Dutch: Successfully complete Mission 3: Uplift Reserve on the Normal, Heroic, or Legendary difficulty.
Mickey: Successfully complete Mission 4: Kizingo Boulevard on the Normal, Heroic, or Legendary difficulty.
Romeo: Successfully complete Mission 6: NMPD HQ on the Normal, Heroic, or Legendary difficulty.
UNSC Sergeant Avery Johnson: Requires a unique pre-order code.
# Hidden credits sequence
During the ending credits, press Right Analog-stick Left. Do this until the camera pans over to the left of the screen to see Buck playing with one of the weird monkeys from Halo 3.
# Epilogue video
Successfully complete the game, and do not interrupt the credits. The Epilogue video will begin playing after the credits end.
# Skull locations
Enter Forge mode on the Multiplayer disc. Load one of the following maps, and use flying camera mode to reach the Skull location. Once you find a Skull, position yourself above it, toggle out of flying camera mode, and hold the button you have mapped for picking up weapons (default is RB). Your character should fall past the skull and pick it up on the way down. If you miss it, simply try again.
Citadel
Heretic
Longshore
# Finding Audio Logs
If you have completed the game and are having trouble finding the remaining Audio Logs, when searching for Audio Logs, electronic devices such as pay phones, ticket booths, cars, cross walks, and anything tied to the Superintendent or city will go off basically announcing there is an Audio Log around waiting to be collected. Always be on the look out for the yellow glow in VISR mode on one of these things to find the Audio Logs. -From: Daniel Walker
# Finding the final Audio Log
The 30th (last) Audio Log for Sadie’s Story is in Mission 8: Date Hive. However, it is in a locked area until you find the other 29 Audio Logs in the Mombasa Streets. Once you collect the 29 Audio Logs, play Mission 8: Date Hive until you reach the hole to get to Sub-Station 9. Instead of the Superintendent closing off the hole so your teammate cannot get through (and ultimately get killed by Drones), he will climb down the hole with you. Continue playing until your teammate says something similar to “Wait here, I need to go check something.” Follow him, and he will reveal his true purpose for coming here and will fight you. During or after the fight, you can scan the phone on the wall next to the dead body to find the 30th Audio Log. Note: Finding the Audio Log will slightly alter the scene, specifically the part where Dare and the Rookie find Vergil. Instead of Dare telling the Rookie not to shoot, the Rookie will tell Dare not to fire and instead whistle for Vergil to come out.
# Finding secret doors
While in VISR mode, look for secret doors. Accessible doors will turn the amber outlines of objects in front of them blue. This is easiest to see on your weapon. Watch for them because many of these doors hide data terminals.
# Defeating Engineers
To quickly defeat an Engineer, use the Covenant pistol. Fully charge it to kill Engineers with one shot. This works in both Campaign and Firefight mode.
# Easy “My Clothes!” achievement
Get a Plasma pistol. Use an overcharged shot to destroy a Brute’s shields, then use the silenced pistol to get a headshot. This works for Jackals as well; use the overcharged shot to disable their hand held shield, and then shoot them in the head to help you get the achievement. -From: Graeme Todd
# Easy “Vidmaster Challenge: Classic” achievement
Play Mission 3: Uplift Reserve, and hijack a Ghost (recommended because of the boost ability) or Brute Chopper right away. Get past the Wraiths, and continue to the next area. Run over as many Covenant as possible, and go to the next area with all the Shade Turrets. There is a Shade Turret all the way to the left. If you have the Ghost, you can drive behind it on the cliff wall. Boost into the turrets; it should only take down your stamina. Recharge your stamina, and continue this process to destroy all the turrets and Covenant. Proceed further into the mission. At a current point you should hear the colonel talk about the “asset” that they must retrieve. The next part may require a few attempts. Drive around all the enemies and Wraiths, and enter the tunnel. Continue the rest of the mission by outrunning the enemies. Note: Remember to stay in cover.
# Easy “Vidmaster Challenge: Déjà Vu” achievement
Play on the Legendary difficulty with the Iron Skull enabled. Two Mongooses which you can use as transport will appear inside the first open tunnel you can walk into after starting on the highway. Also accompanying the Mongooses are four rocket launchers with 999 shots. Take each part of the highway slowly, and make sure to cover Dare when she gets overwhelmed.
# Achievements
Accomplish the indicated achievement to get the corresponding number of Gamerscore points:
Heal Up (5 points): Find the first Medical Kiosk and heal yourself.
Tourist (5 points): Access and download the city map to your VISR.
Dark Times (5 points): Kill 5 enemies while using VISR mode.
Boom, Headshot (5 points): Get 10 automag headshot kills in any level.
Stunning! (5 points): Stun a vehicle with an overcharged plasma pistol and quickly kill the driver
Ewww, Sticky (5 points): Get 5 sticky grenade kills in any level.
My Clothes! (5 points): Plasma Pistol Overcharge and qucikly kill 10 Brutes.
Pink and Deadly (5 points): Get 10 Needler supercombine kills on any covenant
Trading Down (5 points): Trade weapons with a fellow character
Headcase (5 points): Finish any level with at least one Skull activated.
Tayari Plaza (30 points): Complete Tayari Plaze on Normal, Heroic, or Legendary to unlock a new Firefight character.
Uplift Reserve (30 points): Complete Uplift Reserve on Normal, Heroic, or Legendary to unlock a new Firefight character.
Kizingo Boulevard (30 points): Complete Kizingo Blvd. on Normal, Heroic, or Legendary to unlock a new Firefighter character.
ONI Alpha Site (30 points): Complete ONI Slpha Site on Normal, Heroic, or Legendary to unlock a new Firefighter mission.
NMPD HQ (30 points): Complete NMPD HQ on Normal, Heroic, or Legendary to unlock a new Firefight mission.
Kikiwani Station (30 points): Complete Kikowani Station on Normal, Heroic, or Legendary.
Data Hive (50 points): Complete Data Hive on Normal, Heroic, or Legendary to unlock a new Firefighter mission.
Coastal Highway (50 points): Complete Coastal Highway on Normal, Heroic, or Legendary to unlock a new Firefighter mission.
Campaign Complete: Normal (100 points): Complete the Campaign on Normal difficulty.
Campaign Complete: Heroic (100 points): Complete the Campaign on Heroic difficulty.
Campaign Complete: Legendary (100 points): Complete the Campaign on Legendary to unlock a new Firefight character.
Junior Detective (10 points): Find the first clue unraveling the mystery.
Gumshoe (10 points): Find the 3rd clue unraveling the mystery, alone or with another ODST.
Super Sleuth (10 points): Find the final clue unraveling the mystery, alone or with another ODST.
Wraith Killer (5 points): Kill are Wraiths in Uplift Reserve
Both Tubes (5 points): Get 10 Rocket kills on Kizingo Boulevard.
Laser Blaster (5 points): Get 10 Spartan Laser kills on ONI Alpha Site.
Dome Inspector (5 points): Get 15 headshot kills on NMPD HQ
I Like Fire (5 points): Kill 10 enemies with the Flamethrower on Data Hive.
Good Samaritan (20 points): Killing things that are new and different is bad, alone or with another ODST.
Naughty Naughty (5 points): Killing things that are new and different is good, alone or with another ODST.
Listener (5 points): Find the first Audio Log.
Tuned In (15 points): Find 3 Audio Logs, alone or with another ODST.
All Ears (30 points): Find 15 Audio Logs, alone or with another ODST.
Audiophile (75 points): Find all Audio Logs, alone or with another ODST.
Be Like Marty (10 points): In Firefight, finish a full round without lilling a single enemy.
Firefight: Crater (10 points): Score over 200,000 points in Firefight on Crater.
Firefight: Lost Platoon (10 points): Score over 200,000 points in Firefight on Lost Platoon.
Firefight: Rally Point (10 points): Score over 200,000 points in Firefight on Rally Point.
Firefight: Security Zone (10 points): Score over 200,000 points in Firefight on Security Zone.
Firefight: Alpha Site (10 points): Score over 200,000 points in Firefight on Alpha Site.
Firefight: Windward (10 points): Score over 200,000 points in Firefight on Windward.
Firefight: Chasm Ten (10 points): Score over 200,000 points in Firefight on Chasm Ten.
Firefight: Last Exit (10 points): Score over 200,000 points in Firefight on Last Exit.
Vidmaster Challenge: Classic (25 points): Finish any level solo on Legendary, on LIVE, with no shots fired or grenades thrown.
Vidmaster Challenge: Endure (25 points): In Firefight, on any mission, pass the 4th Set on 4-player Heroic LIVE co-op.
Vidmaster Challenge: Déjà Vu (25 points): Complete Highway on 4-player Legendary LIVE co-op, with Iron, and no ‘Hog or Scorpion.







So whats going on?
ok my question is on Halo 3. Here it is… ok I am stumped on one part in halo 3. Actually i am stuck with the whole game so do you ahve any tips on getting past it? thanks.
Yeah, no problem. Here are a few that can get you going in Halo 3.
* Aim for the head- it can make a quick kill.
*Ok when your on red run for cover even if you have shield you might run out and it will be to late.
*ALWAYS! ALWAYS!! watch your ammo watch both guns you don’t want to run out before it’s to late.
*save the grunts for last, then go straight to the brutes.
*dude don’t waste your time, hit the guy if your right next to him!
*stand next to and object so when your shields are down you can recover behind it
*try to snipe out as much as you can before you move in i don’t mean you have to have a sniper just use a long ranged weapon
*make sure you have 1 long ranged weapon and a meadium or short raged weapon examples: like shot guns and swords are short, meadium ranged weapons would be assalt riffals neadlers and, long ranged would be snipers battle riffles
Hope this helps
hey guys,
Just wondering if you have a video review for Bully: scholar edition?
Sure we do just checking our files. But why say no when you cna get it off of screen capture just wait and relax at the video loads up.Just check out our videos page.
CCHQ
Hey we also got GHWT and do you have cheats for xbox 360?
Why wouldn’t we have it for X-BOX 360????? ANYWAY lets get on with the cheats. It is the same as the wii. But I found that there are I thinnk 13 secret achivements in the game.
Performance Mode
Press Yellow(2), Blue, Red, Blue, Green, Red(2).
Hyperspeed
Press Green, Blue, Red, Yellow(2), Red, Green(2).
Auto Kick
Press Yellow, Green, Red, Blue(4), Red.
Unlock Quickplay
Press Blue, Blue, Red, Green(2), Blue(2), Yellow.
Aaron
Press Blue, Red, Yellow(5), Green.
Nick
Press Green, Red, Blue, Green, Red, Blue, Blue, Green.
Johnny Viper
Press Blue, Red, Blue(2), Yellow(3), Green.
Rina
Press Blue, Red, Green, Green, Yellow(3), Green.
Air Instruments
Press Red(2), Blue, Yellow, Green(3), Yellow.
Invisible Characters
Press Green, Red, Yellow(3), Blue(2), Green.
AT&T Ballpark
Press Yellow, Green, Red(2), Green, Blue, Red, Yellow.
Gem Color
Press Blue, Red(2), Green, Red, Green, Red, Yellow.
Flame Color
Press Green, Red, Green, Blue, Red(2), Yellow, Blue.
Star Color
Press Red(2), Yellow, Red, Blue, Red(2), Blue.
Vocal Fireball
Press Red, Green(2), Yellow, Blue, Green, Yellow, Green.
Always Slide
Press Green(2), Red(2), Yellow, Red, Yellow, Blue.
Line 6
Press Green, Red, Yellow, Blue, Red, Yellow, Blue, Green.
Hello everyone,
I just got Gears of War 2 I heard one of you have played it! So i heard that there is like 40 collectibles! I am so confused on were they are i have lost track and decided to start over again! CAN U HELP ME!!!!!
No problem I also played a little bit myself and ended up finishing it so I wrote all of these down!
Chapter 1: Welcome To Delta
Collectible 01: The Eagle Newspaper
When the chapter begins, make sure to select the “Training” option. Immediately after you begin, go down the alley, and look on the ground for The Eagle Newspaper; it is in the middle of the street.
Collectible 02: Ambulance Driver’s Log
Once you drop down the ladder at the end of the training area, go right, and enter the garage to find the Ambulance Driver’s Log.
Chapter 2: Desperation
Collectible 03: Doctor’s Journal
After your first encounter with the Locusts in the hospital, you will be in a long room overlooking the floor below you. Go to the left of the room and into a small adjacent room to find the Doctor’s Journal.
Collectible 04: Jacinto Medical Center File
A few rooms ahead you will find a large, enclosed reception desk in the center of the room. Check the floor inside to find the Jacinto Medical Center File.
Collectible 05: COG Letterhead
Right beside the cafeteria is a small room with a desk and a computer. Inside this room is the COG Letterhead.
Collectible 06: COG Proclamation
The COG Proclamation is on the second floor of the hospital’s lobby, near some ammo just as you enter the room.
Collectible 07: COG Tags – Private Dylan Murphy
As soon as you exit the hospital, turn right to find the tags behind a pillar.
Chapter 3: Rolling Thunder
Collectible 08: Grindlift Spec Sheet
The Grindlift Spec Sheet is right behind you as you start, on the wall.
Collectible 09: Ammo Requisition Form
When you get off the rig to defend Dizzy, check to the left of the rig. It is near some bushes and ammo.
Chapter 5: Roadblocks
Collectible 10: Jacinto Sentinel Newspaper
In the first building you enter in this chapter, check upstairs. The Jacinto Sentinel Newspaper is near some grenades.
Collectible 11: Memorial Inscription
After getting rid of the Tickers, check the wall of the war memorial to find the Memorial Inscription.
Collectible 12: Landown Delivery Driver’s Note
This Collectible can be found on the floor at the back of the Imulsion station.
Collectible 13: COG Tags – Private Samuel Lee
About half way through the tunnel, your way is blocked by wrecked cars. Before you go up the short set of steps that bring you to these cars, check to the left to find a room with the tags inside.
Act 2: Denizens
Chapter 2: Indigenous Creatures
Collectible 14: Gear Journal
When you find the second Rockworm, go left, and cut through the vines. You will find a Grindlift, some ammo, and the journal here.
Collectible 15: Kantus Scroll
After you reach the top of the spire and kill the Reaver that appears, you can find the Kantus Scroll behind the Troika at the back of the platform.
Chapter 3: Disturbing Revelations
Collectible 16: Locust Emblem
After your first encounter in this chapter with Drones, Wretches, and Kantus, go through the doors to find the Locust Emblem near some ammo.
Chapter 4: Sinking Feeling
Collectible 17: Ilima Help Wanted Ad
Go up the path and to the right of the Bloodmounts. It is on the overlook that faces the snipers, near a Gorgon pistol.
Collectible 18: COG Tags – Hank Bissell
On your way out, shortly after Cole saves you, the tags can be found just inside the building.
Chapter 5: Captivity
Collectible 19: Stranded Journal (Jennifer)
After releasing Baird from his cell, check to the right in a small alcove.
Chapter 6: Intestinal Fortitude
Collectible 20: Car Gold Magazine
Head left as soon as you start the chapter to find the magazine on the floor.
Collectible 21: COG Tags
These can be a little hard to see. After you find Carmine, but before you reach the ramp, look around on the floor to the left.
Act 3: Gathering Storm
Chapter 2: Origins
Collectible 22: New Hope Journal
After Command tells you to proceed deeper into the facility, check in the small office to the right as you enter the new room. The journal is near a Boltok pistol.
Collectible 23: New Hope Memo
This collectible is in a small room connected to the main hallway. You have to kick down a door in this room to reach the memo.
Collectible 24: New Hope Medical File
Later in the chapter, you will come across a room with a few turrets on the ceiling, and a switch at the back of the room to deactivate them. In the small room behind the switch you can find the New Hope Medical File.
Chapter 3: Rude Awakening
Collectible 25: New Hope Journal
After exiting the facility, do not get on the train. Instead, go right, and go inside the small building. The New Hope Journal is on the floor at the back.
Collectible 26: Captivity Marks
Before boarding the final train, turn around, and go inside the building at the back of the train yard to find the Captivity Marks scratched on a wall.
Chapter 5: Displacement
Collectible 27: Stranded’s Journal
After you fight the flame grenadier and destroy the gunboat, check in the middle of the area for a short set of steps. The Stranded’s Journal is at the top of them.
Act 4: Hive
Chapter 1: Priorities
Collectible 28: Locust Terminal
The Locust Terminal is in the same room where you have to activate a terminal to search for Maria. Do not activate the first terminal yet. Instead, check the second terminal to get this Collectible.
Chapter 2: Answers
Collectible 29: Locust Prisoner’s Journal
Once the Mauler, Theron Guard, and Drones have left or been dealt with, before checking the terminal, look to the left of it near the cavern wall to find the Locust Prisoner’s Journal.
Chapter 3: Hornet’s Nest
Collectible 30: Locust Jailer Document
Just downstairs from where you enter, turn right, and go down the small corridor. You will find the Locust Jailer Document on the floor.
Collectible 31: Human Finger Necklace
This Collectible can be easy to miss. After you defeat the pair of Grinders that come out of the large doors, you will need to Roadie Run to enter the small room with the Troika before the door closes. If you do not get through the door in time, Roadie Run up the steps and across the room to get in the second door before it shuts. The Human Finger Necklace is behind the Troika.
Chapter 4: No Turning Back
Collectible 32: Locust Calendar
Go up the stairs just after you start the chapter. The Locust Calendar is the round thing with glowing orange lights on it, against the wall.
Collectible 33: Locust Defensive Plans
After pulling the lever to extend the bridge, run across it, and turn left. The Locust Defensive Plans are at the end of the hall.
Chapter 5: The Best-Laid Plans
Collectible 34: Locust Invasion Map
Before getting on the lift, go around the outside of the palace to find the Locust Invasion Map in a little alcove just past the lift.
Collectible 35: Trinity Of Worms
Before heading down the spiral staircase, climb the staircase on the right (where the Grinder was). This Collectible is a pattern on the floor at the end of the hallway, beyond the stairs.
Chapter 6: Royal Inquisition
Collectible 36: Locust Tablets
Near the beginning of the chapter, the Locust Tablets are on the floor between two pillars. They are to the left of the computer room, near the corner.
Act 5: Aftermath
Chapter 2: Desperate Stand
Collectible 37: COG Recon Report
After the Raven clears the Locust off the platform for you, head right, and go down the stairs to the lower platform. The COG Recon Report is here, near some ammo.
Collectible 38: COG Tags – Sergeant Devon Jackson
During the final encounter, look on the floor to the right of the Longshot. The tags are on the very right edge of the platform.
Chapter 3: Free Parking
Collectible 39: Jacinto Sentinel Newspaper
Shortly after the fight in the courtyard, proceed to the next area, where you should have to fight a Grinder in the center. The newspaper is behind the wall to the right of the Grinder.
Collectible 40: COG Tags
The tags are near the end of the level, inside a ruined building on the left-hand side of the street.
Chapter 4: Tenuous Footing
Collectible 41: Stranded’s Journal
After the building collapses, check in the corner behind a desk which you can destroy to find the Stranded’s Journal.
There u go!
hi
just wondering WHEN do you get the pipboy3000? What else do you get with it?
Well the pipboy3000 is your main thing it holds all of your data i mean all! You can use it in many ways you grow up without it but you acompany it early on.
It’s your 10th birthday, and you get the best present ever: the Pip-Boy 3000! Learn more about its different features here.
Enjoy the Party and Speak with the Guests
Stand up to Butch’s bullying, even if he decides to throw a punch.
Talk to your friend Amata, choosing either the nice or unkind dialogue options available to you, and take the Grognak the Barbarian magazine she gives you. When read, this magazine boosts your Melee Weapons skill by 1 point, so do that now!
You may also want to talk to Paul Hannon before he goes and sits with Butch. Speak with the Overseer, then Old Lady Palmer (she’ll give you a Sweetroll). Grab a Party Hat off the counter, then talk to Butch and his gang.
Butch wants your Sweetroll, but you don’t have to give it to him. If you mention his alcoholic mother, or just genrally antagonize him, Butch will start a fight that Officer Gomez quickly breaks up. Stand up for yourself and punch back!
Listen to Wally and Paul’s idiocies, then talk to Amata when she asks about Butch. Now go talk to Stanley at the bar for a Kid’s Baseball Cap. Talk to your father now.
I have a question on Grand Theft Auto, I saw a cheat mode but i dont know any of the “numbers” can you help me!
Sure i have a lot of numbers here are a list of the most needed ones:
Full health and armor
*Dial “3625550100″ on the cell phone. If you enter this code while in a vehicle, it will also repair it. Note: This phone number translates to “DOC-555-0100″. This code prevents the “Cleaned The Mean Streets”, “Finish Him”, “One Man Army”, and “Walk Free” achievements from being earned.
*Full health, armor, and ammunition
Dial “4825550100″ on the cell phone. If you enter this code while in a vehicle, it will also repair it. Note: This phone number translates to “GTA-555-0100″. This code prevents the “Cleaned The Mean Streets” achievement from being earned.
*Spawn Annihilator police helicopter
Dial “3595550100″ on the cell phone. The Annihilator is armed with rockets. Note: This phone number translates to “FLY-555-0100″. This code prevents the “One Man Army” and “Walk Free” achievements from being earned.
*Add one star to Niko’s wanted level
Dial “2675550150″ on the cell phone. Note: This phone number translates to “COP-555-0150″.
That is all for now if you want more you can email me at doniledapenguin@gmail.com
Just a quick question on WWE smackdown VS. RAW!! How can i make it easier for my meter to go up and how not to go down???????
Well I am getting a lot of questions so here is my answer that.
Some basics in the game are knowing you meter! Your HUD (heads up display) features an important meter. It tells you the amount of damage you or your opponent has suffered.
The damage meter is the male figure on the left. The body is separated into four regions: head, torso, arms, and legs. As certain portions of the body are damaged, they will change color. The default color is grey. This indicates that there has been little or no damage taken. A yellow color means the body area has suffered some light damage, while orange means medium damage. Finally, there’s red, which indicates that portion of the body has suffered a high amount of damage.
As the match goes on, you will want to focus on making your opponent’s damage meter red. How much of the body is up to you, as you can make just one area red and use a finishing move and likely get a 3 count pin for the victory.
Ways to make it go up are—
Ways to Affect your Momentum Meter Positively:
* Perform signature grapple moves.
* Perform any diving attacks (including Cage and Hell in a Cell).
* Perform dive attacks from inside the ring to outside the ring.
* Counter a weapon attack.
* Taunt your opponent.
* Get a rope break during a submission move.
* Kick out of a pin after a 2 count.
* Perform moves on the announcer table and destroy the table.
* Perform a submission counter while you’re in Submission Type B.
* Refuse to tap out of a submission even though your limb damage is red.
Bad things that can affect your meter!
Ways to Affect Your Momentum Meter Negatively:
* Perform dirty moves (low blow, eye poke, etc)
* Weapon attacks
* Remove turnbuckle cover
* Perform Irish Whip to the exposed turnbuckle.
* Perform any grapple moves onto the exposed turnbuckle.
* Break your own pin after a 2 count.
* Ignore the referee’s rope break and hold the submission.
* Complain to the referee about a 2 count.
* Attack the referee.
* Attack your partner/manager.
I hope this helps!
Need for Speed: Undercover
You can unlock cars putting in the following codes to unlock these cars:
* %%$3/” – $10,000 in-game
* 0;5M2; – Lexus IS F
* -KJ3=E – Lotus Elise
* ?P:COL – Nissan 240SX
* !2ODBJ: – Volkswagen R32
Hey I got a question. In WWE SmackDown vs. Raw 2009 for xbox360 how do you unlock the hardcore championship on Road to Wrestlemania mode? Please post the answer fast i’m dieing to know!!!
Since you sent me the XBOX360 mail I have no idea you can send this to my friend at jppaks@sbcglobal.net or go to our homepage and look at what systems you need to send to me or him. Thanks! Sorry again.
Hey I got a question. In WWE SmackDown vs. Raw 2009 for xbox360 how do you unlock the hardcore championship on Road to Wrestlemania mode? Please post the answer fast i’m dieing to know!!!
Well the only way you can get the hardcore championship is to unlock it in career mode. If there’s anything you else you want to know please e-mail me at jppaks@sbcglobal.net thankyou
I am so stuck on the last quest in fallout 3!!! HELP!
The game’s final mission takes place where Project Purity is housed, at the Jefferson Memorial near Rivet City. However, we can’t just teleport there. Instead, we have to follow the large robot the Brotherhood has been housing and trying to repair for some time as it walks slowly, but surely, towards the Jefferson Memorial from our current location at The Citadel. But first, simply enjoy the sights, as a robot created by the United States government over two-hundred years ago is activated and deployed. Head outside to The Bailey to proceed.
Run outside of the Citadel completely and connect with the Pride and the robot. The robot will do all of the dirty work here if you let it; just sit far back and watch him completely destroy the Enclave’s resistance, though he’ll mistake them time and time again, humorously, as Chinese communists. Remember — he was programmed before the nuclear war between China and the US, so he thinks the enemy is an external one still. Regardless, stay far behind him as he shoots his powerful lasers and hurls mini-nukes left and right as if they were mere rocks. This guy really knows how to take it to the enemy.
Whenever you encounter a barrier, blue in color (like the ones in Raven Rock), the robot will take care of it so it and the Pride can proceed. If the robot seems like he’s not moving, move closer to him to try to catalyze its movement, but then retreat far behind it again to dodge being damaged. As you get closer and closer to the Jefferson Memorial via this overland route, the number of Enclave soldiers will increase, and you may have to help the robot deal with them (this will be the last shot you’ll get at any meaningful experience, so you might as well take advantage of it while you can). But try to stay out of the fray if at all possible. Staying far behind will keep the Stimpak use to a minimum heading forward. Once you arrive at the memorial, ignore whatever else is going on outside. What you need to take care of is inside.
Enter the Jefferson Memorial, as you have so many times before, via the gift shop entrance on the side near the metallic ramp (Enclave soldiers will continue to pour down that ramp, so you need to get in there as quickly as possible). Once inside, head down the corridor to the familiar intersection. A load of Enclave soldiers will be to your right, guarding the entrances to the rotunda, which is where the experiment itself is located. Did you grab the Alien Blaster from the crashed ship during your journey? Well, you’ve been saving that valuable ammunition for some time, and now’s the time when you want to break it out. A single shot from that gun will kill each Enclave soldier easily. If you don’t have that gun, then you have to fight them more conventionally. But, if you survived the escape from Raven Rock, these guys don’t exactly provide a deeper or more complex difficulty than you encountered there.
When you finally enter the rotunda, you’ll be intercepted by — who else — Colonel Autumn. And he wants you to get out of there. Now, you can handle the Colonel however you want. You can talk crap to him and kill him and his cronies outright, try to convince him to leave on his own, or avoid the inevitable fight between you and him by extending the conversation. Most likely, you’ll have to do battle with him one way or the other. And again, that Alien Blaster is going to come in handy, because not only will Colonel Autumn be downed in one hit with it, but so too will his powerful bodyguards, toting ridiculously powerful weapons. Again, if you don’t have the Alien Blaster, you’re going to have to do this the old-fashioned way. Use everything you have, because these three enemies represent the last enemies you’ll fight in the entire game. Use Stimpaks, Buffout, and all of your weapons. There’s simply no reason to save them after this.
Ignore Autumn’s body, as well as the bodies of his bodyguards. They have some interesting goods on them, of course, but it’s not like you can use them. Run up the stairs towards the door that we previously sealed the project with. After a moment, Sarah will join you, and the two of you will talk to Dr. Li through the intercom there. She’ll give you instructions on what to do, but unfortunately, a major decision must be made here. Project Purity must be activated in order to save it, but the highly-irradiated room holding the control box will claim the person’s life who goes in. Will it be you, or will it be Sarah?
Naturally, we chose to go in ourselves during our game, but you can send in Sarah as well. Either way, Sarah must be told the password to insert (which is 216 — should be a familiar number to you if you paid attention to the relationship between your character and your character’s father). If you go in yourself, you have to insert it yourself. Take plenty of Rad-X before going in, if you choose to go in yourself, so that you can carefully insert the number (it’s a bit cumbersome to do). Then, watch the ending… whichever ending you get!
HOPE IT HELPS!
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Garrett if you want more in depth cheats in the first place you should have e-mailed us that question to jppaks@sbcglobal.net. He can answer anything about the game well because he finished the game.
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